![]() ![]() What you choose, depends heavily on your preferred style of play most of all. The first decision here is whether you want to play for the Sith Empire or The Republic.Įach faction offers 8 unique classes with 3 disciplines each. Some classes have only 1 role (DPS), while others can be DPS and Heals or DPS and Tanks. The next step is the actual character creation. The token is available for purchase via the InGame Cartel Store for Cartel Coins or the Galactic Trade Network for Credits. Get immediately to lvl 70 via the Master’s Datacron token – allows any character between lvl 1 and 69 to be immediately boosted to lvl 70.If you start Onslaught, know that some basic default decisions from previous storylines will be made for you. Start Onslaught right away with a level 70 character.Start with a lvl 60 Character from Knights of the Fallen Empire – creates for you a new character that has all the stories prior to this expansion locked with default choices made and you can only play content from KOTFE and newer.This token does not grant access to content that you have not yet unlocked. Commander’s Token – a Cartel Market (SWTOR’s InGame store) that allows you to create another character either lvl 60 or lvl 70 on a new slot (up to 100).Start a NEW Character – begins your adventure from the very beginning of the game, at level 1 with all stories unlocked (F2P limitations still apply!) and available for you to explore.When you begin the character creation, the first thing you will see are the following options: ![]() Starting from Level 1 or Higherīased on your account status, you will have different number of character slots per server available. You can do that via the Design Center Initial Character Creation SettingsĪs any self-respecting MMORPG, Star Wars The Old Republic also offers extensive modifications and customizations to your own character. Luckily for you, the choices you make during the initial character creation process are for the most part editable later on in the game. Subscriber vs Non-Subscriber in EndGame.Leveling through Flashpoints and/or Warzones.Subscriber vs Non-Subscriber while Leveling.And even without the handicap, they are still far better at getting through S#$ by raw chopping/force transfer caused deformation and trauma instead of material tension due to point of leverage.Īlso pikes and certain halberds were for horses (with maces and staves and some polearm heads were for blunt force unless you mean trying a mordhau with a zweihander), the big swords were anti formation and formation holder weapons (break through pike lines or mobs for army to not get tarpitted when cavalry flanking aint a option and prevent breakthroughs on tactical positions by multiple opponents). Ignoring that its not about physics but weapon category and design choice (and that broken war is you sticking a metal-sentient shard with only bits of energy into people vs bludgeoning people with energy waves), greatswords due to metallurgy and resources were better cutting weapons than katanas when period compared and. Higher base damage and heavy attk damage. War has stats higher that Broken War too remember. It can still slice through things but not as much as bludgeon them. Greatswords were designed to knock people of horses and for blunt force damage. Katana will slice through things as its lighter and sharper, built for close quarters combat. Its like comparing a Katana to a Greatsword in real life. War is bigger and thus heavier than Broken War. I'm guessing "Shard of War" is some weirdly translated version of the sword Broken War? In fact, transfer the critical chance from the shard of war to the war, and change the impact damage in the war - to the advantage of the slash damage. So the same with crit, why the chance of a critical hit for a shard of war is higher if it is part of a HALF war. Although the shard of war is a PART of the war, and in fact, with the second part - the war should have the status of slash the advantage of the part of logic. When there is a war, it has mostly impact damage. I wonder why shard of war (in fact has predominantly slash status).
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